Strong fit
- Browser games and interactive vertical slices.
- Original mechanics with explicit acceptance checks.
- Projects where source, assets, and test evidence matter.
Use case · AI game generator
Checkmate Bastion is an original chess-inspired tower-defense case: a 20-wave campaign with a 3D battlefield, deterministic simulation, touch controls, saving, accessibility settings, and a Canvas fallback. The result is more than a screenshot—the project has code, checks, and a playable build.
01 · Working evidence

Open a Workspace, define a bounded game brief, and keep the playable build, source, and verification evidence together.
Build a game02 · Workflow
Specify the player goal, failure state, controls, rules, visual direction, and the smallest complete campaign.
Separate deterministic game rules, state, rendering, assets, and input so each part can be checked independently.
Run simulation tests, production build, desktop and touch flows, and a fallback path before calling the result playable.
03 · Task fit
04 · Boundaries
The game uses original assets and rules; the visual reference is not copied.
Automated browser checks cover selected desktop and mobile viewports, not every device.
The live selector determines current GPT-6 Astra and Agent compatibility.
06 · Questions
Start in one Space
Open a Workspace, define a bounded game brief, and keep the playable build, source, and verification evidence together.